Clockwerk discharges high-powered shrapnel at random enemy units 1 cell away for 5 seconds, dealing magical damage and mini-stunning them. The ability cooldown time is and it cost 100 Mana. He can hurl a deadly Shuriken at the enemy unit, dealing damage and mini-stunning the target. The ability cooldown time is 5.00 and it cost 100 Mana. On a kill, he regains 35% of his max health. For every percent of health missing he gains +5% attack speed. It is a passive ability that grants +7% of health every time Bloodseeker takes damage. Additional cast of Sticky Napalm continues to increase damage and slow percentages, upto 10 sacks. The oil adds damage per stack to the Batrider’s attacks, and slows the movement and attack speed of enemies by -5%. Batrider throws sticky oil, coating the ground 2 cells way from the point of impact. Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.When either linked hero deals damage, both units are healed % of the damage dealt. Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds.Also blinds the targets inside the cloud for a 25% miss chance.Alliances changed from Brawny Shaman to Brawny Shaman Warlock.Summon Count increased from 1 Ward to Wards.Fixed not applying health buff correctly.Now applies item effects on secondary shots.Coordinated Assault: It should be truly coordinated since it actually works now.Tooth and Claw: Fixed not stacking correctly.Shaman Pluck: Chance increased from 5% to 17%.When you lose a fight, if charges remain, get 1 gold and lose 1 charge." Silver Lining: Now reads "Get 1 charge when you win a fight.Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s.Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction.Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.
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